Jae-hak Park
GUI / UX / 2D Art / Icon / Logo
Namyangju-si, South Korea
Summary
I design system-driven game interfaces that connect gameplay mechanics with visual identity.
My focus is on UI architecture, interaction flow, and immersive player experience.
저는 게임플레이 메커니즘과 시각적 정체성을 연결하는 시스템 중심의 게임 인터페이스를 디자인합니다. UI 아키텍처, 상호작용 흐름, 그리고 몰입감 넘치는 플레이어 경험에 중점을 두고 있습니다.
Skills
UI DesignUX DesignGUI
Software proficiency

Photoshop

Unreal Engine

Unity

Figma
Productions
Mobile Game
SSAWAR SSAWAR ARENA (App Game)
Year
2014
Role
Main_UI / UX Design, Main 2D 그래픽 (Tile, Character, Object, Monster, Sprite)
Company
NITEWORKER
Mobile Game
Drill Master (App Game)
Year
2013
Role
Main_UI / UX Design, Main 2D 그래픽 (Tile, Character, Object, Monster, Sprite)
Company
NITEWORKER
Mobile Game
Cat's Master : Blocat's (App Game)
Year
2013
Role
Main_UI / UX Design, Main 2D 그래픽 (Tile, Character, Object, Monster, Sprite)
Company
NITEWORKER
Mobile Game
TYPE or DEAD (App Game)
Year
2011
Role
Main_UI / UX Design, Main 2D 그래픽 (Tile, Character, Object, Monster, Sprite)
Company
wio (Outsourcing)
Mobile Game
MOODERI_Brain game (Feature phone game)
Year
2006
Role
Main_UI / UX Design, Main 2D 그래픽 (Tile, Character, Object, Monster, Sprite)
Company
SEGA (Outsourcing)
Mobile Game
Catle of fairy (Feature phone_Game)
Year
2004
Role
Main_UI/UX Design, Main 2D Graphic (Tile, Character, Object, Monster, Sprite)
Company
KAMA Digital Entertainment