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Jae-hak Park
Jae-hak Park
GUI / UX / 2D Art / Icon / Logo
Namyangju-si, South Korea

Summary

I design system-driven game interfaces that connect gameplay mechanics with visual identity.
My focus is on UI architecture, interaction flow, and immersive player experience.

저는 게임플레이 메커니즘과 시각적 정체성을 연결하는 시스템 중심의 게임 인터페이스를 디자인합니다. UI 아키텍처, 상호작용 흐름, 그리고 몰입감 넘치는 플레이어 경험에 중점을 두고 있습니다.

Skills

UI DesignUX DesignGUI

Software proficiency

Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Figma
Figma

Productions

    • Video Game
      Wolfteam:Reboot
    • Year
      2016
    • Role
      UI/UX Lead Designer, Lead 2D Artist
    • Company
      Softnyx
    • Mobile Game
      SSAWAR SSAWAR ARENA (App Game)
    • Year
      2014
    • Role
      Main_UI / UX Design, Main 2D 그래픽 (Tile, Character, Object, Monster, Sprite)
    • Company
      NITEWORKER
    • Mobile Game
      Drill Master (App Game)
    • Year
      2013
    • Role
      Main_UI / UX Design, Main 2D 그래픽 (Tile, Character, Object, Monster, Sprite)
    • Company
      NITEWORKER
    • Mobile Game
      Cat's Master : Blocat's (App Game)
    • Year
      2013
    • Role
      Main_UI / UX Design, Main 2D 그래픽 (Tile, Character, Object, Monster, Sprite)
    • Company
      NITEWORKER
    • Mobile Game
      TYPE or DEAD (App Game)
    • Year
      2011
    • Role
      Main_UI / UX Design, Main 2D 그래픽 (Tile, Character, Object, Monster, Sprite)
    • Company
      wio (Outsourcing)
    • Video Game
      SEPHIROTH Season 2 (MMO RPG)
    • Year
      2010
    • Role
      Main_UI/UX Design
    • Company
      SMILE GATE
    • Video Game
      WOLF TEAM_Online (FPS Game)
    • Year
      2007
    • Role
      Main_UI/UX Design
    • Company
      SOFTNYX
    • Mobile Game
      MOODERI_Brain game (Feature phone game)
    • Year
      2006
    • Role
      Main_UI / UX Design, Main 2D 그래픽 (Tile, Character, Object, Monster, Sprite)
    • Company
      SEGA (Outsourcing)
    • Video Game
      TAKEDOWN 2_The Second Mission Online (FPS Game)
    • Year
      2006
    • Role
      Main_UI / UX Design
    • Company
      KAMA Digital Entertainment
    • Video Game
      ACCION Online (Mechanic FPS Game)
    • Year
      2004
    • Role
      Main_UI/UX Design
    • Company
      KAMA Digital Entertainment
    • Mobile Game
      Catle of fairy (Feature phone_Game)
    • Year
      2004
    • Role
      Main_UI/UX Design, Main 2D Graphic (Tile, Character, Object, Monster, Sprite)
    • Company
      KAMA Digital Entertainment